Showing posts with label abstract. Show all posts
Showing posts with label abstract. Show all posts

Sunday, 19 June 2011

Dealing with objects in the design of Mabon Dane

Mabon Dane deals with either abstract or concrete objects.

A concrete object exists in the human concept of time and space, it is usually some external object like a person,  an action, an internet post.  The abstract object has no location in time and space, it exists in an elusive zone, like the concept of strength is an abstract object. 

It is however possible to visualise objects in both concrete and abstract states as like squares on a map, with a clear line drawn as a boundary between the abstract and the concrete forms.  There are many ways to map out concrete and abstract objects, but in the design of Mabon Dane, they must be seen in the mind of the designer, then mapped on paper in a way, that one can see the process by which Mabon Dane thinks.  I shall write on how one can map objects in the design of Mabon Dane another time.

Saturday, 18 June 2011

The abstract and concrete form in the design of Mabon Dane

In the design of Mabon Dane there is an abstract and a concrete form.

The concrete form, is the version of Mabon Dane that is presented to the world, the external face of Mabon Dane, be it as an animation, android or holographic image.

The concrete form of Mabon Dane can also be the outputs of this egregore in its interactions with the user.

The abstract form of Mabon Dane deals with what happens behind the scenes, how Mabon Dane thinks.

It is my opinion that the designers of software are too focused on the concrete form, when the abstract form is probably the most important.  How Mabon Dane thinks can be designed in a visual way, in the abstract form, and then later converted into the concrete form which the user can understand.

The designer of Mabon Dane has to be able to visualise the thinking process of this egregore, which requires an abstract approach, and then after that is done, convert the abstract into concrete terms understandable to the user.  This abstract and concrete form may be seen as like two languages.

If one looks at human dreams for instance, the dreams are highly abstract, and it is this way of thinking that needs to be looked at for the design of Mabon Dane in the abstract form.